Type/Model: |
Salamander [Human Sphere] |
Tech: |
Clan / 3058 |
Chassis Type: |
Humanoid |
Weight Class: |
Medium Battle Armor (751 - 1,000 kg) |
Rules: |
Level 2, Standard design / CBT Rules |
Ground Speed: |
10.8 km/h |
Jump Capacity: |
90 meters |
Armor Type: |
Fire Resistant |
R&D Start Date: May 3056
Prototype Design and Production: July 3057
Standard Production: April 3058
Manufacturer: Clan Fire Mandril
Location: Shadow
Overview:
The Salamander battle-armor suit is a flamer equipped design originally developed by Clan Fire Mandrill.
Inspired by the Gnome design created by Clan Hell's Horses, scientists from Clan Fire Mandrill's Kindraa Faraday-Tanaga Bloodline based the design on an early Elemental suit designed specifically for urban warfare and anti-infantry operations. In a clear move to emulate and honor their Clan's fiery totem animal, the Faraday-Tanaga scientists chose to model their new armor after this prototype while enhancing the suit's anti-'Mech capabilities. The resulting design has proved a potent weapon for guerilla warfare and counter-insurgency operations.
Capabilities:
The Salamander boasts a menacing look and a selection of weapons virtually guaranteed to break the will of any infantry troops that dare to stand against it. The Salamander's primary weapon is the flamer, which can be highly effective against opposing infantry and can also be used to raise the heat levels of enemy 'Mechs. The Salamander carries two 'Mech-scale flamers, mounted on each arm beneath a powerful claw for use in anti-'Mech swarm attacks. The suit's feet are also modified with gripping claws and magnets to aid in grabbing on to enemy 'Mechs. As an added anti-'Mech weapon, each Salamander suit also carries a single Inferno SRM, mounted over the shoulder in an insulated launch tube.
To increase the Salamander's weapon load while maintaining its' maneuverability, designers had to reduce its overall armor protection. In spite of this, the suit is still well protected from attack, and the armor is specially formulated to make the wearer impervious to fire and flamer attacks--a vital safety factor given the Salamander's weapon assortment.
Deployment
The Hell's Horses brought a number of Salamanders with them when they invaded the Clan Wolf Invasion Zone. After contact with the Home Worlds ended, those suits were the only surviving examples of that design in the Human Sphere. After the Jihad ended, the Hell's Horses tore down several of their surviving suits, reverse engineered them, and began producing them. They are the only Clan to use them in large numbers to this day.
Type/Model: |
Salamander [Human Sphere] |
Equipment: |
|
Slots |
Mass, kg |
Chassis Type: |
Medium Class Humanoid with HarJel |
0 |
250 |
Motive System: |
Ground Movement (1 MP) |
0 |
0 |
|
Jump Jets (3 MP) |
0 |
150 |
Armor Type: |
7 Points Fire Resistant |
5 |
210 |
Manipulators: |
|
|
|
Left Arm: |
Battle Claw (Magnets) |
0 |
35 |
Right Arm: |
Battle Claw (Magnets) |
0 |
35 |
Weapons and Equipment: |
Loc |
Shots |
Slots |
Mass, kg |
Flamer |
RA |
10 |
1 |
150 |
|
Flamer |
LA |
10 |
1 |
150 |
|
SRM 1 (OS) |
Body |
|
2 |
20 |
|
TOTALS: |
|
|
9 |
1,000 |
|
Slots & Mass Left: |
|
|
1 |
0 |
|
Calculated Factors: |
Total Cost: |
679,500 C-Bills, Including Trooper Training Costs of 200,000 C-bills |
Battle Value: |
49 (245 for 5) |
Cost per BV: |
9,786 (without Trooper Training costs) |
Weapon Value: |
19 (Ratio=.39) |
Mechanized: |
Can travel on OmniMechs and OmniVehicles |
Attacks: |
Can perform Swarm and Leg attacks |
BattleForce2: |
Class: IB, MP: 3J, Armor/Structure: 2 / 0 |
|
Damage PB/M/L: 1/-/-, Overheat: 0 |
|
Point Value: 2, Specials: mec, car5 |
CBT:RPG Data: |
Armor Value (M/B/E/X): 8/7/7/7, Coverage: Full |
|
IR: 0, ECM: 0, Camo: 0 |
|
Melee AP: 3, Target Size Modifier: -1 |
|
Movement Modifiers: Walking: -1, Running: -2, Sprinting: -3 |
|
Jump: 90 m/turn |
|
Attribute Modifiers: STR: +4, DEX: -1, RFL: -1 |
|
Equipment Rating: F/D/F |